Popular
S&P 500 Breaking Out Again: What This Means...
Questcorp Mining Taps National Inflation Association for Marketing...
Anteros Metals Initiates Channel Sampling at Havens Steady...
Allied Critical Metals Launches Allied USA to Expand...
Radiopharm Theranostics Receives IND approval from US FDA...
Crypto Market Update: Americans Still Uninterested in Crypto...
S&P 500 Breaking Out Again: What This Means...
S&P 500 Breaking Out Again: What This Means...
Chart Mania – 23 ATR Move in QQQ...
NextSource Materials
  • Home
HotInvestingPilots.com
  • Politics
  • World News
  • Stock
  • Investing
World News

Esports talent in S. Korea gets boost from big business, easing of gaming ban

by October 28, 2021
written by October 28, 2021

SEOUL — South Korean teenager Yoon Ki-changets just three hours of sleep a day but spends more than three times that playing online games — with the blessing of his parents and teachers — as he dreams of becoming a top pro League of Legends player.  

Mr. Yoon and his peers are the next generation of gamers in South Korea, a fast-growing esports powerhouse whose players have won Riot Games’ League of Legends World Championship six times since the most-watched esports event began in 2011.   

They will also benefit from the country’s announcement in August that it would abolish a decade-old law which bans those below the age of 16 from playing online games on computers from midnight to 6 a.m., over a growing consensus that youths are increasingly using their mobile phones instead.   

“I suffered a lot from the shutdown law. I typically don’t sleep a lot, so I studied different things during the shutdown hours. If it weren’t for the law, I could have been a better player by now,” said Mr. Yoon, who says he can game at least four hours more now since turning 16 this year.   

South Korea’s move is in contrast to that of China, the world’s biggest esports market, which in late August drastically limited the amount of time under-18s can spend on video games to a mere three hours a week.   

Esports will also feature as a medal sport for the first time at the Asian Games in Hangzhou next year.   

“China’s game regulation could be a rather good opportunity for us to build strength and regain the esports initiative,” said Park Se-woon, vice president at Seoul Game Academy that offers programs to nurture pros.   

Mr. Park said the private academy has seen a 30-fold jump in daily consultations since it started this program in 2016.   

GOVERNMENT APATHY?  
Despite the growing international status and interest among prospective professional players, government support for the esports industry, estimated in 2020 to be worth around 17.9 trillion won ($15.2 billion), has been lackluster, experts say.   

Esports and the gaming sector received 67.1 billion won of the 604.4 trillion won national budget for next year.   

But the Ministry of Culture, Sports and Tourism wants to do more, especially ahead of organized competitions such as the Asian Games, an official said without giving details.  In the meantime, the space has been filled with investments from big businesses and private educational institutes.   

Instant noodle maker Nongshim Co. Ltd. launched its professional League of Legends gaming team, Nongshim RedForce, late last year, joining other South Korean conglomerates that have seen potential in the industry.   

Among them are SK Group’s SK Telecom Co. Ltd., Hyundai Motor Co. affiliate Kia Corp, Hanwha Group’s Hanwha Life Insurance and KT Corp.   

“The esports industry continued growing, but the state-led support measures have been weak, with corporate sponsorships and private academies mainly having driven the industry,” said Oh Ji-hwan, CEO of Nongshim E-Sports.   

Mr. Oh said businesses consider the esports scene as a platform to reach younger generations and improve their brand image.   

SK Telecom-backed team T1, on which “Faker,” the most famous League of Legends gamer of all time, plays, opened its esports academy last month. The 20-week program costs 5.6 million won, but applications are flooding in, it said.   

As yet, there is only one school in South Korea with esports on its academic curriculum aimed at fostering professional gamers. Teenager Yoon makes a two-hour round trip to Eunpyeong Meditech High School every day to bolster his pro gamer chances.   

Nongshim’s Mr. Oh says support for gaming talent from both the government and the private sector is paramount as South Korea’s market will never be as big as that of the United States or China.   

“Focusing on talent is the key,” he said. “The buildup of talent development knowhow should be our strength.” — Joori Roh/Reuters 

0 comment
0
FacebookTwitterPinterestEmail

previous post
Singapore looking into unusual surge after record COVID-19 cases
next post
WATCH: HORRIFYING – Man Punches Woman On Train In Front Of Children – Bystanders Film And DO NOTHING

Related Articles

At least four killed and many ‘kidnapped’ in...

July 10, 2025

Universities threatened with funding cuts under proposed plan...

July 10, 2025

A piece of the illegally felled Sycamore Gap...

July 10, 2025

EU’s von der Leyen survives parliament confidence vote...

July 10, 2025

Critics slam Mexico’s gentrification protests as xenophobic. Activists...

July 10, 2025

A torpedoed US Navy ship escaped the Pacific...

July 9, 2025

Germany accuses China of laser targeting aircraft in...

July 9, 2025

More than 200 children found with high lead...

July 9, 2025

Russia launches record drone attack on Ukraine after...

July 9, 2025

Desperate Gaza doctors cram several babies into one...

July 9, 2025

Stay updated with the latest news, exclusive offers, and special promotions. Sign up now and be the first to know! As a member, you'll receive curated content, insider tips, and invitations to exclusive events. Don't miss out on being part of something special.


By opting in you agree to receive emails from us and our affiliates. Your information is secure and your privacy is protected.

Recent Posts

  • S&P 500 Breaking Out Again: What This Means for Your Portfolio

    July 28, 2025
  • Questcorp Mining Taps National Inflation Association for Marketing & Investor Outreach Campaign

    July 28, 2025
  • Anteros Metals Initiates Channel Sampling at Havens Steady Following Grant Confirmation and Exploration Permit Approval

    July 28, 2025
  • Allied Critical Metals Launches Allied USA to Expand Tungsten Import and Distribution Operations, Lists on OTCQB, and Receives DTC Eligibility

    July 28, 2025
  • Radiopharm Theranostics Receives IND approval from US FDA to Initiate Phase I Therapeutic Clinical Study to target B7H3 with Betabart

    July 28, 2025
  • About us
  • Contact us
  • Privacy Policy
  • Terms & Conditions

Copyright © 2025 hotinvestingpilots.com | All Rights Reserved

HotInvestingPilots.com
  • Politics
  • World News
  • Stock
  • Investing